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| genre = Platform | modes = Single-player }} ''Rayman'' is a 1995 side-scrolling platform game developed by Ludimédia (who later became Ubisoft Montpellier) and published by Ubi Soft. The first installment in the ''Rayman'' series, the game follows the adventures of Rayman, a hero who must save his colourful world from the evil Mr. Dark. Originally designed for the Atari Jaguar in 1995, a PlayStation version was developed and released around the same time, and further ports were created for MS-DOS and Sega Saturn in 1996. It has appeared in various other formats, such as Game Boy Advance, PlayStation Network and DSiWare. ==Plot== The cosmic balance of Rayman's mystical world is maintained by an energy orb known as the Great Protoon. One day, the villainous sorcerer Mr Dark steals the Great Protoon. As a result, the Electoons—benevolent living energy-balls that gravitated about the Great Protoon—are scattered all across Rayman's world and captured in cages by Mr Dark's minions, who guard over them. The Magician, a local wizard, calls upon Rayman to free the Electoons, defeat Mr Dark's forces, and recover the Great Protoon. Mr Dark also appears to have enchanted some of the most powerful locals in each territory into becoming violent and ferocious, forcing Rayman to battle with them before they can return to their senses. Betilla the Fairy, the one-time guardian of the Protoon, frequently interacts with Rayman to update him with magical powers as needed along his journey. Rayman begins in the first territory, the Dream Forest, with the ability to telescopically punch enemies. Early on, Rayman defeats but then pities and befriends a giant mosquito (in sequels, named Bzzit), who rides Rayman across the Dream Forest's lagoon. Betilla gives Rayman the ability to hang onto ledges before he encounters a kindly local named Tarayzan, who hands over an instantly-sprouting magic seed to help him escape a rising flood. At the end of the Dream Forest, Rayman punches into submission a final powerful mosquito ("Moskito"), and Betilla gives him the power to swing from flying hoops. Rayman next arrives in Band Land, built of architecture resembling musical symbols and instruments. He is chased by Mr Sax, an angrily possessed giant saxophone. Betilla grants Rayman the power to spin his hair like a helicopter for gliding. Rayman bounces Mr Sax's lethal musical notes back at him to defeat him. Next, in the Blue Mountains, Rayman meets a despairing, innocent family, for whose father (the Musician) Rayman builds a new guitar. The Musician joyfully thanks Rayman with a potion that lets him now fully fly with his helicopter hair. After flying through a cavern of spikes, Rayman defeats the rock monster Mr. Stone atop a mountain peak, and Betilla gives him the ability to run at magnificent speed. This comes in handy in Picture City, a land composed of art supplies, including slippery ink floors and deadly sharp drawing implements. Here, Rayman eventually lands on the stage of a pirate-themed play, where a large actress in a Viking costume emerges from the ship's cannon and hurls knives at him. Later, Rayman again encounters this actress, "Space Mama," who wears an astronaut costume. After defeating Space Mama a second time, Rayman learns that Mr Dark has kidnapped Betilla the Fairy. Rayman reaches the Caves of Skops, where he speaks with Joe the Extraterrestrial, a friendly restaurant-owning alien. Joe's business is in trouble because his lights are out; with Joe's firefly to light his way, Rayman travels deep into the caves to reinsert a plug that has fallen out, restoring the restaurant's power. After using Joe's buoys to cross a lake, Rayman confronts and outwits the cave's ruler, Mr Skops, a huge scorpion. In order to progress to the final land, Candy Château, Rayman has to smash open all 102 Electoon cages scattered throughout the previous five lands. In Candy Château's landscape of sweets and crockery, Rayman at last finds Mr Dark, who attacks with various disorienting spells: creating an evil Rayman doppelgänger, reversing the player's controls, and forcing Rayman to run uncontrollably. Finally, Dark steals Rayman's telescopic fist. Rayman arrives in the château's hall, where Mr Dark traps him with walls of fire. At the last moment, Electoons retrieve Rayman's fist. Mr. Dark attacks, transforming into various hybrids of Moskito, Mr Sax, Mr Stone, Space Mama, and Mr Skops; after a three-part battle, Mr Dark flees. The Magician congratulates Rayman for saving the world. An epilogue image shows that Betilla and the Great Protoon have been recovered, and the credits show Rayman vacationing with friends and former enemies. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Rayman (video game)」の詳細全文を読む スポンサード リンク
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